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An excellent game.

Tell me, elastic collisions, with no drag or gravity effects?
I suppose this could represent a gas. But enough of nitpicking.
A simple concept (which is usually, and in this case a good thing) combined with good physics makes for an addictive game, made even more so by the grading recieved at the end.
I thought that maybe the background could be a little more than just plain white? Nothing distracting (well, not too much at first :p), maybe just a gentle pulse of colours?
Otherwise, a great game, especially for teaching hand-eye coordination aswell as spacial awareness and perception.

nice work.

i would suggest you revise the hit boxes a bit, and perhaps give the player lives and/or health. an ability to kill some of the bad guys would be awesome, perhaps with some goal to complete, or a bonus for collecting something.

Basszilla responds:

Thanks for the input, I'm working on variables now.

excellent work.

Brilliantly executed, like deadeye was. I'm not too sure about it, but some of the time i could have sworn the hit detection wasn't quite right...for one target, i actually had to shoot it twice, although i think that was just my computer.

and to OMG007, this was meant to showcase that particular gun, plus it is meant to be a snipe-shoot, not a bullet fest, so using a MAC10 or m16 would be pointless.

Pretty sweet game, dudes.

It's pretty damn funky game, excellent concept, although you should allow people to "Unlock" the next level, so they can save their level as a cookie, so when they load it back up again, they can start off from where they stopped.
It wasn't too hard to finish all of them, although a number of times i did pretty poorly, and barely managed to make the goal. The last one was rather easy compared to some of the ones in the middle, so you might want to make it a bit harder...anywho, good game dudes.

Needs a little work.

The graphics were fine, but if you are going to have music, you might want to include more than one track, and the option to mute.
Also, you should make the collision based on a object attached to the mouse pointer, rather than the mopuse itself, as this will prevent cheating. RIght now, all you need to do, is click on the green square, right-click, and then move the pointer to the red square.
Another way is rather than looking for collision with the walls, you could try checking that the mouse is touching the path at all times...this way, if you tried the cheat, it should pick up on it.

hype-hype responds:

Whats the fucking point of playing if ur just gonna cheat????????

useful.

However there is one thing that is bugging me: surely in the temperature conversion, it should automatically have celsius as -18, and kelvin as 255, working from fahrenheit as 0.
anyway, good work. perhaps you could do another calculator, such as converting feet per second to meters per second, and the such.

Kickarse!

btw, my click count got up to 4927. the boss wasn't too hard to defeat once you figured it out, but it took alot of figuring out :p

Good game.

However, i did have one issue: the player sprite seemed to take quite a while to respond to my key presses.

Nice. but needs work.

There are a few things you need to sort out, which i believe would be solved by removing player control of Jasper when you reach the exit point, or when the game is over.

needs upgrades, ie guns, fun stuff, bonus levels, etc.

sweet.

btw, personally, i wouldn't recomend being intoxicated whilst playing it, coz its already whacked out enough as it is.

"Its all fun and games till somebody loses an eye" Sam "Serious" Stone, level 1.

Age 36, Male

full time student

Loughborough Uni

somewhere ( i think)

Joined on 8/25/02

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